Set a Watch: Swords of the Coin
Set a Watch: Swords of the Coin
Set a Watch: Swords of the Coin
Set a Watch: Swords of the Coin
Set a Watch: Swords of the Coin
Set a Watch: Swords of the Coin

Set a Watch: Swords of the Coin


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Regular price $89.95 Sale

Set a Watch: Swords of the Coin and Merchants of Magick Combination Kickstarter pledge includes:

  • Set A Watch Core Game
  • Outriders Expansion
  • Kickstarter-Exclusive Cloth Mat
  • Merchants of Magic: A Set a Watch Tale

Please note: this is a pre-order. Set a Watch is slated for a Q3 2021 delivery. 

Description: The Kingdom is in grave danger once again, but our mighty adventurers are nowhere to be found. The King has stepped in and offered to pay any mercenary for taking up arms against the darkness. This quest falls on the shoulders of four mercenaries, each with a unique set of skills, to band together to vanquish this evil from the Kingdom.

Set a Watch: Swords of the Coin is both a standalone game for 1-4 players and an expansion that can be combined with the original cooperative game. Featuring all new characters, this bunch of adventurers has to be motivated to work together. Every round you will visit all new locations and pick an adventurer to rest and get paid to take camp actions. You can use this coin to purchase powerful items from the new Merchant board and item deck. These items will assist the rest of the party on watch as they battle a line of all new creatures trying to make their way into camp. It is still a battle to keep the campfire burning! Use your wits and skill to fight for the light…or all will perish in the darkness.

 

In Merchants of Magick, which takes place in the "Set a Watch" universe, you are the owner of a magic item shoppe, crafting items and research­ing spells to sell to the Adventurers of the Watch.

Each round, four polyhedral dice are rolled, then you select two of them to craft items or research enchantments for your shoppe. As you craft items and research spells, you start stocking items and earn potions that let you manipulate the dice. Adventurers travel from shoppe to shoppe, so you need to stock the exact items on the order cards in front of you. If you have an item an Adventurer needs, you earn coin — but if you wait too long to fulfill an order, Adventurers will become impatient and visit your competitor next door!

After ten rounds, the player who has earned the most coin wins.