Root: A Game of Woodland Might and Right plus Riverfolk  & Underworld Expansions
Root: A Game of Woodland Might and Right plus Riverfolk  & Underworld Expansions
Root: A Game of Woodland Might and Right plus Riverfolk  & Underworld Expansions
Root: A Game of Woodland Might and Right plus Riverfolk  & Underworld Expansions
Root: A Game of Woodland Might and Right plus Riverfolk  & Underworld Expansions

Root: A Game of Woodland Might and Right plus Riverfolk & Underworld Expansions

Regular price $199.95 Sale

Root all-in Kickstarter pledge, including Underworld and Riverfolk expansions, as well as premium content. Now's your chance to snag these components months they hit retail!

Includes:

  • Root Core Game
  • Riverfolk Expansion
  • Underworld Expansion
  • 11 Stretch Goals
  • Kickstarter Edition Exiles & Partisan Deck
  • Kickstarter Edition Vagabond Pack
  • Kickstarter Edition Resin Clearing Markers

This is a pre-order. Root is scheduled to be delivered in December 2019. 

 

Return to the world of Root with The Underworld Expansion. Tunnel through the land as The Great Underground Duchy. Infiltrate the hands of your opponents with the Corvid Conspiracy. And, with two additional maps, new and experienced players have never had so many ways to explore Root!   

 

The Corvid Conspiracy ransoms the hands of their opponents by filling them with their agents. Using these agents, the Corvids can trigger insidious plots and advance their own agenda. But as each plot comes to fruition, their hideout must move to a different forest in the Woodland before their great conspiracy is unmasked!   

For generations the Duchy extended its reach through the caverns below the great woods. Now, newly elected lords in the Duchy's Parliament have raised a call to explore the lands above. Armies have been mustered and new tunnels prepared for the coming struggle. The creatures of the woods will soon learn to fear the great power beneath their feet.

The struggle for dominance continues in the great mountains to the northeast of the Woodland. Fight for control of the narrow mountain pass or dig new tunnels to the great mountain caverns.   

The conflict moves west to the homeland of the Riverfolk! Battle for control over the great lake by skillfully managing the ancient riverboat. Shore up your coastal clearings or explore the hinterland in the hills beyond.  

Swap out the game's original deck with this new set of cards, free to backers of Root: The Underworld Expansion. While the items to craft remain unchanged, players can develop over 20 new special powers. Recruit ex-Eyrie officers to help run your military operation, or dig your own tunnels through the Woodland!  

 

Root is a game of adventure and war in which 2 to 4 players battle for control of a vast wilderness.

The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.

Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.

Root represents the next step in our development of asymmetric design. Like Vast: the Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.

The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts.

The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling.

The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late game presence--but only if they can manage to keep the other players in check.

Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal.

In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!